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Ways to Make Unique Fantasy Pubs and Inns

In many fantasy novels, pubs are often depicted as cozy establishments with roaring fires and hearty meals, evoking a sense of nostalgia and comfort. However, if you’re looking to create a unique and memorable fantasy pub or inn, here are some ways you might do that.

Choosing a memorable name for your pub can greatly enhance its appeal and leave a lasting impression on visitors. For instance, names like “The Prancing Pony” and “The Green Dragon Inn” from J.R.R. Tolkien’s “Lord of the Rings” are excellent examples of how just the name of an inn can prove memorable to readers.

Consider incorporating local folklore or history into the name to add depth and intrigue.

Note: there is a list of Tavern Names in Medieval London by Medievalists.net that could prove as inspiration for you.

With the right sign, characters do not need to know how to read in order to know they are at the right place. The visual of the sign can also help make the location more memorable to readers.

As an added benefit, the logo on the sign could also provide merchandise options to market towards fans of your work.

One place you might find inspiration is “Old Tavern Signs: An Excursion in the History of Hospitality” by Fritz August Gottfried Endell(1916). The book is available free from archive.org.

“Old Tavern Signs: An Excursion in the History of Hospitality” by Fritz August Gottfried Endell(1916)
“Old Tavern Signs: An Excursion in the History of Hospitality” by Fritz August Gottfried Endell(1916)

Entertainment in fantasy media pubs often features bards, not only to enrich the sensory experience for readers but also as a subtle means of introducing lore into the narrative without overwhelming readers with exposition. This is also used in video games, like Skyrim.

For historical inspiration, board games and other forms of entertainment (sometimes involving betting) were common in medieval times, and could add to the lively atmosphere of establishments.

Some examples are:

  • Chess
  • Backgammon
  • Nine Men’s Morris
  • Fox and Geese
  • Alquerque
  • Dice games (such as Hazard)
  • Karnöffel
  • Piquet

You could also consider stage plays for a distinctive entertainment option. Certain medieval inns were constructed with balconies overlooking courtyards, allowing patrons to enjoy theatrical performances. The George Inn is believed to have hosted such productions in its yard.

Just as with the bards, this options offers a means of world-building without resorting to info-dumps.

The Bell Savage Inn‘s inner courtyard, an inn dating back to 1420 but rebuilt in 1666.

You’re not obligated to exclusively offer ale as your primary alcoholic beverage. Consider a range of options: such as mead, ciders, and wine.

Your drink does not even have to be made of something real. For instance, in your story, the drink could be made using a unique (made up) berry only found in the local region. An example like that gives the opportunity to describe the taste(engaging more senses for readers) while also adding to the world building.

In a fantasy world filled with unique creatures and plants, incorporating them into the menu of your inn can serve as a powerful tool for world-building.

Including food not only activates the reader’s senses but also opens up marketing possibilities, such as the creation of cookbooks based on the delicacies offered in your establishment.

While the classic pub setting is a familiar choice in fantasy media, consider branching out to more unique locations to add depth to your story.

Picture your pub nestled within the depths of a cave, adding an aura of mystery and adventure. Alternatively, imagine your pub housed within the grand halls of an adventurers’ guild building, or perhaps in a floating boat tavern in a river, or a tree house in an ancient forest.

Finally, if none of those help spark ideas, perhaps history will.

Before the Black Death, brewing ale was primarily the domain of women, known as “alewives.” A common practice was to signal the availability of ale by placing a broom outside the door, giving rise to the term “alehouse.”

Alewives played a crucial role in maintaining a steady supply of ale, as it would sour within days, requiring careful management of quantities.

Depiction of an alewife

For places to stay, in the middle ages you might ask to stay in someones barn, or perhaps you might stay within the manor-house. The manor house was an estate held by the lord.

Such few travellers as were benighted on the road, small merchants or pedlars going to a local fair, a knight or squire on his way to court, Kings’ messengers and officials, would naturally put up at the manor-house
“Old Country Inns of England” by Henry Parr Maskell and Edward W. Gregory (1911)

Then of course there were inns. Inns were the most like the stereotypical fantasy pub, where there are groups of people drinking as well as places to sleep available

One example is the Ye Olde Salutation Inn in London (England), where caves were used to keep food fresh. Another example, The Tabard, was one of the few places were entertainments that were illegal elsewhere(such as animal-baiting and prostitution) were legal there, so it became an entertainment district.

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